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Inevitability Download For Pc [Xforce]





















































About This Game Inevitability is a game where you can build your own starships part by part in a massive randomly generated universe. With eight different factions spanning four alien races you can help them or plunder them for scrap and new parts!Other features include:Sandbox mode- Explore the cosmos with unlimited resources and no threat of being raided by angry factions.Community Ships- Upload your ship in the ship building menu and others will see your ship exploring the cosmos in a future update!Technology Tree- Upgrade your fleet of star-ships and stations with new parts that you find throughout the universe. Play the game how you want- If you want to be an economic powerhouse making smart trades for new parts and drones that mine for your automatically or a ruthless space pirate that kills everything it comes in contact with you can do it!New free updates constantly- We plan on supporting Inevitability with new features for a long time and have some big plans for future additions.From the community- Extremely receptive to the community. Every one of our updates includes some features either inspired by the community or directly from them. We love hearing for you guys! 7aa9394dea Title: InevitabilityGenre: Action, Adventure, IndieDeveloper:SFS StudiosPublisher:SFS StudiosRelease Date: 24 Aug, 2015 Inevitability Download For Pc [Xforce] This game suffers from far too many faults.The description given in the infographic under "About this game" is generous to a fault.Here's a list of places the game falls short:The music is corny, the sound effects are horribleThe controls are often confusing, leading you to constantly hit F1 to review them, which shows a help page which is also confusing.The flow of the game is poorly described. It took me a bit to figure out that the probe you are gathering with at the start isn't the ship you will eventually design and iterate on.The faction system makes no sense. The universe seems way too large to bother exploring and each system seems to be owned by a faction. You gain and lose faction points extremely fast with different factions for doing different things. There seems to be no benefit to the different factions? I'm not really sure what the whole point of the system was, it was poorly balanced and seemed irrelevant in the end.The 'storyline' was just a very short series of quests where I basically just ran around shooting things. Never felt threatened by the enemy, there was no sense of progression here, and nothing interesting.Combat is too easy, just circle strafe, throw drones at them and they'll never hit you. Once you get enough drones you can kill anything pretty much instantly. Even before you get drones just circle strafe and shoot. Hell, if you don't want to circle strafe, just strap ~10 extra power and shield modules to your ship and you will be unkillable in that way.Ship design is also poorly balanced and poorly explained. There's a life support\/power system that I think was supposed to constrain big ship design, but really doesn't serve a purpose because you just throw on enough parts that everything is green and you're good to go. Many of the parts have parameters that are not explained, and the numbers seem to make no sense. Often there's one 'best part' which outshines other parts in every category, so you just strap a ton of those on your ship. Would have been better if you had to balance things out instead of just throwing a bunch of parts together.I really wanted to like this game, but the design is terrible on almost every level.. On one hand, the game's still unpolished at the time of this writing. It could use some texture work, balancing, new parts, et cetera. The dev says they're working on it.On the other hand, the gameplay is neat and the dev is really responsive to bug reports, suggestions, and general requests. And not touchy about said suggestions, which is a nice change from some other games I've played. :VIn general, within the quests, you go from mission to mission. Every now and then, you'll get jumped by a few ships from a rival faction - just to keep you on your toes. Weapons include direct fire, missiles, and turrets, The current best strategy seems to be to load up on shields and just make a Borg cube, but I suspect gameplay will grow in that respect.Treat it like an early access game without the tag, and... well. I've spent 5 bucks on FAR worse games than this. IMHO, it's a worthwhile buy, especially at the current price. Get in early, and you can probably help mold the game too.. In contrast to my other reviews, I'll try to keep this one short. I'm getting a refund, and here's why:This game is not complete. Not only content wise (description here is highly misleading), there are rendering bugs, weird gameflow issues, weird design decisions and probably a bonus memory leak.I know the game's just ~2 USD (and trust me, it shows!), but since space games are my favorite theme, it really saddens me to see the wasted potential here. A month of two of polishing would've made wonders for this project.It feels like an Alpha at most. I'd probably be way more accepting if it was Early Access, and wouldn't go for the refund.PROS:- Very neat concept, hunting ships and mining for new parts, then building your own ship.- Ships and drones work as intended after built. Decent customization allowing for faster\/agile ships, versus bigger and tankier ones. Drone focused, missile focused or laser focused. Balanced builds. Etc.CONS:- Weird UI, Weird control scheme. Constructing the ship is more annoying than it should, with a very small grid without a zoom feature.- Graphical and sound assets are bad. I usually don't mind this, but when I see a robot-human drawn in paint it kind of hurts.- Terrible writing, with insane amount of typos and weird content. "These are spiritual beings that possess trees for mobility" is probably one of the most intriguing things I've ever read.- Rendering, UI and AI issues.- Very dumb or silly AI.Hopefully we see more updates from the devs. It seems they finished the hardest\/worst part (technical issues, procgen, sandbox world, ship building, faction, quests and other systems), and didn't care for the rest..or polishing the finished systems.WIth a dozen other similar games either released or in Early Access at the moment, Inevitability sits in a very rough spot.. (THIS IS A REVIEW THAT CAN CHANGE DEPENDING ON FUTURE UPDATES AND DEVELOPMENT) The game uses an interface control that is not user friendly and rarely uses the mouse at all, relying instead on alt, control key, backspace, and spacebar. The ship editor puts you into a mining screen instead of an actual ship designer screen similar reassemble. I have yet to figure out how to return to open space from a planet's orbit.I couldn't care less about the graphics and sound, it's just the playability that is wonked.Suggestions: reset feature for tutorial so you can start it over again and a more robust tutorial session. Also fix the ship editor so you are not dropped into a mining operation.. (THIS IS A REVIEW THAT CAN CHANGE DEPENDING ON FUTURE UPDATES AND DEVELOPMENT) The game uses an interface control that is not user friendly and rarely uses the mouse at all, relying instead on alt, control key, backspace, and spacebar. The ship editor puts you into a mining screen instead of an actual ship designer screen similar reassemble. I have yet to figure out how to return to open space from a planet's orbit.I couldn't care less about the graphics and sound, it's just the playability that is wonked.Suggestions: reset feature for tutorial so you can start it over again and a more robust tutorial session. Also fix the ship editor so you are not dropped into a mining operation.. I don't fully reccomend the game as it is quite flawed in many ways but it is a simple somewhat enjoyable space shooter with upgrades, the rest of this review is mostly gibberish honestly.I do enjoy the game even if the battles with ships seem to lag like crazy for me and sending drones seems to be the safest option at winning. I was playing human story mode and i was going along fine for like 5 quests maybe and just ended either due to nothing being there or a bug? and I am in good standing with all factions now just from going into their systems and finding trading stations and then simply spamming the trades not caring what I gain or lose now ending with 99-100 with all faction.I'm not sure if the drilling\/lasering for resources has much point, seems to just be something to slow you down honestly as I switched from laser to drill and just spam click my mouse to move the probe around and can pretty much absorb a whole planet fairly quickly if I wanted to, I'm sure I'm abusing the system as holding down mouse would slow me down but I've no patience for that it seems.the plent resource gathering kinda reminds me of the free game Dig-N-Rig just without the conveyor belts and it's in space, heh.. There's potential, but this is not a finished game (even if they say it is). The controls are confusing with little-to-no explaination\/help and the ship creation is shallow to say the least.. This game is very hard to really review. Let me go over some quick bullet points before I go throwing around my 2 cents.Things that are objectively good:-Absolutely GREAT Dev. Amazing guy and actually CARES about how his game's finished product will be.-Frequent fixes, patches, and support all around.-Gameplay is simple enough to get and so are the controls.-Fairly cheap for what it is and how well it actually runs.-Block based physics building WITH collision damage being a thing for once in these kind of games.Now, Some things that are objectively terrible.-Music. All of it but the main menu.-AI (Which is being fixed in the update after this review, But I'm going to add it because I don't really know how much the AI will be repaired.)-Building mechanics are VERY precise. Extremely so if working to replace one block in the middle of your ship.-Some of the art is... I hate to admit, But it's terrible. (Something I hope to be fixed soon, Granted nobody falls down the stairs again.)-Lacking of PASSIVE inertial dampening causes me to sometimes slam into\u2665\u2665\u2665\u2665\u2665\u2665and makes me want to die a little inside.-NO REAL CLEAR DESCRIPTION OF ANY BLOCKS EVER. Most are straight forward, But some are just 'WHAT DOES IT DO?!'-Drones being complete crap in battle. Really only good for repairs.Ok, Now that those are out of the way... Let me actually go through why I would in fact recommend this game with the stuff I said is bad.The game itself for a lacking of a better word is rather basic, And simple too play. It's got the potential to be a master-piece among the titles of 'King Arthur's gold' or 'Terraria' given time and more development. It has great replay-ability if you're into building and simple physics-y games. The mechanics of the game aren't fully flushed out yet in terms of resourcing from the feels of things, But this is something fixed over time rather then all at once. Even 'Space Engineers' took well into months of Dev with a whole team of people working on it to tweak it to be any \u2665\u2665\u2665\u2665ing good at all. It's actually very fun for being very simple. It feels fun all around for the most part and with new content being added each update and the updates and fixes being quite small and frequent, I usually look forward to seeing the game after each update.One of the points that I feel though is that story mode is a little lacking and lack luster, But the open sandbox play is still quite fun.Now, The draw backs that the game has CURRENTLY that I feel will be more influential and flushed out later are the factions. The factions to me seem reeeeeally pointless... But I think it's not a lacking of effort, and more about needing to have more time to really implement them.Let me just mention the Dev though... He is actually REALLY nice and can really take, and often does, a lot of criticism. Really what some people need to understand is that he is only ONE GUY who does pretty much everything from what I hear, And almost never gets any outside help past some occasional forum suggestions for things he already actually has planned. Who else can say that they alone made a game that has even HALF the good things I've mentioned above?And with all this being said, It all really boils down to, Yes the game is fun, runs great, is done by one very fantastic guy with an idea, and has just god awful music with an amazing, Passionate Dev whose not going to abandon his project just because some child doesn't understand the game creation possess.Overall, I'd say the game deserves a chance and is actually VERY MUCH WORTH the cheap price $5.7\/10, Recommended to people who like and enjoy the simple things in games.

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